📄️ Component reference
Every component an object can carry, with all of its settings, types and defaults.
📄️ Material maps
Which texture maps each material type accepts, and what each one is for.
📄️ Trigger reference
Every trigger you can react to, with its branches and settings.
📄️ Step reference
Every action an event can perform, with its settings.
📄️ Patch node reference
Every node available in the patch editor, grouped by category, with its ports.
📄️ Shader node reference
Every node available in the material graph editor, grouped by category.