Skip to main content

Your first project

We will make a marker-based AR scene: point a phone at a picture, and a 3D object appears with a sound when you tap it. Everything here generalises to bigger projects.

1. Create the project

Sign in at arclip.design and create a project. You land in Studio with an empty space and one scene.

2. Choose what makes the scene appear

Open Scenes in the left rail, select your scene, and set its trigger:

TriggerAppears when
3Dstraight away — no AR, good for testing
Imagethe camera sees a picture you upload
QRa QR code is scanned
Surfacethe visitor places it on a floor or table
Facea face is detected
360a panoramic environment opens

Pick Image and upload the picture you will print or show on another screen. Set its real physical width — this is how the engine knows what scale your content should be.

Use a picture with lots of detail

A photograph tracks well. A flat logo on white does not: there is nothing for the camera to lock onto. High contrast and irregular detail are what matter, not resolution.

3. Add something to see

Open Layers and assets and drag a model onto the canvas — or use the + button in the top bar to add a primitive.

Move, rotate and scale it with the toolbar that appears next to the selection. The grid is in your project's units, so a one-metre cube really is a metre against the marker.

4. Give it a material

With the object selected, find Material in the right-hand panel and press Edit.

Standard is the right default: set a colour, then roughness. Roughness is the setting that does the most work — high for cloth and stone, low for polished metal.

5. Make it react

Still with the object selected, add an Events component, then add an event:

  1. Trigger: on click
  2. Step: play sound — pick an audio file
  3. Step: transformation animation — move it up 0.2 m over 400 ms

That is a complete interaction, with no code.

Nothing runs while you edit

The editor draws your scene but deliberately does not execute logic — otherwise animations would fight you while you work. Press Preview to try it.

6. Preview

Preview opens your experience as a visitor sees it. Test the tap, the sound, the animation.

For a marker scene, preview on a phone and point it at the printed picture — desktop preview cannot show you whether tracking holds at an angle, which is what usually needs adjusting.

7. Publish

Publish in the top bar turns your project into a link anyone can open. You get a preset address, and you can connect a custom domain in project settings.

Re-publish after any change — visitors see the last published version, not your working copy.


Where to go from here

You want to…Read
Know what every panel doesInterface tour
Organise a bigger projectScenes and spaces
Choreograph movementAnimation Controller
Build logic with values and conditionsPatch Editor
Add buttons and a score displayUI Editor
Understand how the engine behavesCreators Engine

Next: Interface tour