📄️ Scenes panel
Where your spaces and scenes live: adding, reordering, and choosing what makes each scene appear.
📄️ Layers panel
The object tree of the current scene: selecting, renaming, re-parenting, hiding and locking.
📄️ Project assets
Your project’s own files: folders, creating scripts and patches, and dragging things into the scene.
📄️ Library
Uploading your own files, and finding ready-made content from your team, the platform and Sketchfab.
📄️ Components panel
The inspector: adding and removing components, and what each one contributes to an object.
📄️ Materials
Material slots, the editor fields, choosing and tuning textures, and the material library.
📄️ Events
Building interactivity without code: choosing a trigger, adding steps, and picking what they affect.
📄️ Animation
The timeline editor: presets, bars, keyframes and easing, and how to play an animation.
📄️ Patches
The node editor: adding nodes, wiring them up, port types, and saving a graph for reuse.
📄️ Interface
Design the 2D interface over your scene, and connect it to your objects and logic.
📄️ AI assistant
Describe what you want and have it built, then take over by hand.
📄️ Comments
Pin a note to a spot in the scene so feedback lands where the problem is.