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Library

Content you can bring into any project. You need to be signed in.

Getting files in

Press Add assets, or drag files straight onto the panel or the canvas.

CategoryAccepted
Images.png .jpg .jpeg .webp .gif .svg
Video.mp4 .webm .mov
Audio.mp3 .wav .ogg .aac
Fonts.ttf .otf .woff .woff2
3D models.glb .gltf .fbx .obj
3D scans.ply .sog .spz .splat .ksplat .rad
HDRI / environment.hdr .exr

Anything else is refused at upload.

Prefer .glb

It packs the model, its materials and its textures into one file, so nothing arrives missing. If your tool exports .fbx or .obj, converting to .glb first avoids most import surprises.

Where content comes from

Tabs narrow by type (images, video, audio, 3D models, 3D scans) and within a tab you pick a source:

SourceWhat it is
My assetswhat you have uploaded
Team assetsyour team's shared library
Creators hubthe platform catalogue — importing copies it into your team
Sketchfabexternal 3D model search → Figma & Sketchfab

Mark things with a heart to find them again. Some items are marked Premium and need a paid plan. You can publish your own work to the catalogue.

Check the licence on anything from outside

Sketchfab models carry their own terms, and "downloadable" is not the same as "free to use commercially". The licence is on the model's page.


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