Scenes panel
Opened from the left rail. This is the shape of your project.
Project
└── Space ← everything inside shares its background, lighting and units
└── Scene ← appears when its trigger fires
The list
| You see | It means |
|---|---|
| A stripe down the left | this is the main space, or the main scene |
| A line under a scene name | which trigger it uses |
| A badge | this scene has problems worth looking at |
+ at the top adds a space; + in a space's header adds a scene to it.
Right-click either for rename, make main, duplicate, reorder and delete.
Scenes in one space share a background, lighting and units, and switching between them is instant. Use separate scenes for the steps of one experience, and a separate space when you need genuinely different surroundings — a different world, not a different moment.
Setting a scene's trigger
Select a scene and the trigger dropdown decides when it appears.
| Trigger | The scene appears when… |
|---|---|
| 3D | straight away — no AR. Good for building and testing |
| Image | the camera recognises a picture you upload |
| QR | a QR code is scanned |
| Surface | the visitor places it on a floor, wall, table |
| Face | a face is detected |
| 360 | a panoramic environment opens |
| VPS | the visitor is located against a scanned real place |
Image
Upload the picture, then set its real printed size.
If you say the marker is 20 cm wide and it is really 40, your content arrives at half the size it should be. Measure the printed thing.
Photographs and busy, irregular artwork. What does not: a logo on white, large flat areas, repeating patterns, anything glossy. Detail and contrast matter far more than resolution.
QR
The text the code carries, and its printed size.
Surface
| Setting | Choices |
|---|---|
| Binding type | floor · wall · ceiling · table |
| Recognition algorithm | find a surface automatically, or place where they tap |
Face
Pick the anchor point — nose, forehead, chin, eyes, eyebrows, ears, nose base, lower lip — and the physical size used for scale.
Switch on face mesh and you can apply a texture that follows the face, with options for filling the eyes and mouth and mirroring the texture.
VPS
Choose which of your team's scanned maps the scene should locate against.
Getting a map, and handling the wait while a visitor is located: → Placing content in a real place
Hints
A toggle available for image, QR, face, surface and 360 scenes: the on-screen prompts telling a visitor what to point at or where to tap.
Scene scripts
Each scene has a Scripts section for behaviour not attached to any single object. A scene script starts and stops with its scene.
For behaviour that outlives scene changes, use the space's scripts instead — Space settings.
Several scenes on one trigger
Scenes sharing a trigger (the same image, the same QR code) form a group, and only one shows at a time. That is how one printed poster opens chapter one today and chapter two after the visitor has progressed.
How that behaves at runtime: Objects and scenes.
Next: Layers panel