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Space settings

These belong to the space, so every scene inside it shares them.

Background

SkyboxWhat you get
colora flat colour
gradienta top and a bottom colour
texturean image or environment map
noneno background — the camera feed shows through in AR
In AR you almost always want none

A background fills the space behind your content, which in an AR scene means covering the real world. none is what lets the camera through.

Grid

The grid is an editing aid — it is not part of your published experience.

SettingWhat it does
Visibilityshow or hide it
PlaneXZ (floor), XY, or YZ
Snap to gridobjects snap while you drag them
Show scalelabel the divisions
Fadehow far out the grid fades away
Origin markercolour, size and opacity of the world origin

Snap to grid is worth turning on early. Objects that are almost aligned look like a mistake, and fixing it later means re-placing things one at a time.

Units

Metres, centimetres, millimetres, feet, inches or pixels. Every measurement in the editor is shown in this unit, including physical trigger sizes.

Units are how your content ends up the wrong size in AR

The engine works in metres. If you model in centimetres and set a trigger's physical size as though it were metres, your content arrives a hundred times too large. Pick the unit that matches how you think about the real object and stay with it.

Environment lighting

An HDRI or image used as a light source. This is the single biggest improvement you can make to how a scene looks: it lights objects from every direction with a real environment, which is what makes metals and glossy surfaces read correctly.

SettingWhat it does
Mapthe HDRI or image
Intensityhow strong it is
Visibilityon or off

Ambient light

A flat colour added everywhere, with a colour and an intensity. Cruder than an environment map, but cheap and useful for lifting shadows.

Fog

SettingWhat it does
Visibilityon or off
Colourthe colour distance fades toward
Near / farwhere fog begins and where it is complete
Apply to skyboxwhether the background fades too

Set the fog colour to match your background and distant objects dissolve into the horizon rather than ending abruptly.

Camera

The camera mode decides which one a visitor's device opens with: automatic, front-facing, or the main rear camera. Front-facing is what a face-filter scene wants.


Next: Project settings