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Interface tour

The top bar

Left to right — on a narrow window some of this collapses into the logo menu:

ElementWhat it does
Logoback to your projects
Project namewhat this project is called
Menu (☰)project, edit, add and view menus
Commentsdrop a pin, show pins in the scene, show resolved ones
Undo / Redoyour own edit history
3D / 2Dswitch the canvas mode
Toolbar+ to add an object, plus your pinned tools
Avatarswho else is editing right now
Publishturn the project into a link

The menu groups the things you would expect: navigation back to the project, the edit commands (copy, cut, paste, duplicate, delete), adding objects and lights, and view options — reset the camera, switch to orthographic, toggle settings and comments, go full screen.

The left rail

Each icon opens a panel:

IconOpens
AI assistantbuild a scene from a description
Scenesyour spaces and scenes
Layers and assetsthe object tree and your files
Librarycontent and uploads (signed-in only)
Patch Editorlogic as a node graph
Animationsthe timeline editor
Project settingsanalytics, languages, domain
Scene UIthe interface layer

At the bottom: keyboard shortcuts, and a link to the community for help.

The canvas

ElementWhat it does
Orientation gizmobottom-right axes; click a face to snap the camera to it
Selection toolbarmove, rotate, scale, select, hand — appears next to what you selected
Hover outlineshows what you are about to click

3D is the normal spatial view, and you can switch the camera between perspective and orthographic. 2D flattens everything — useful for laying out interface-style content and for precise alignment.

The layers panel

The object tree for the current scene, with search and an add button.

Each row has:

  • a checkbox — enabled or not. Disabled objects and everything under them appear dimmed;
  • an eye — visible or not;
  • double-click to rename;
  • drag to re-parent and reorder.

Right-click gives you rename, duplicate and delete.

Enabled and visible are not the same thing

The eye only hides: scripts keep running and physics keeps colliding. The checkbox takes the object out of the experience entirely. An invisible wall uses the eye; a prize that appears later uses the checkbox.

The right-hand panel

Select an object and this is where its components live — the inspector.

Which components an object has is what it is: add a light component and it is a light; add a rigid body and physics starts moving it. → Components

Panels you can move

The Patch Editor, the Animation Controller and the UI Editor open as panels you can resize and reposition — docked at the bottom, floating in a window, or expanded over the whole viewport. Drag their edges to resize.

Every panel, in detail

PanelFor
Scenesspaces, scenes and their triggers
Layersthe object tree of the current scene
Project assetsthis project's own files
Libraryuploads and ready-made content
Inspectoran object's components
Material editorhow surfaces look
Events editorinteractivity without code
Animation Controllerthe timeline
Patch Editorlogic as a graph
UI Editorthe 2D interface
AI assistantbuilding from a description
Commentsfeedback pinned to the scene

Next: Scenes panel