Supported Platforms
WebAR³ VPS powers production-grade positioning across mobile devices, XR headsets, and the browser. You can integrate through our SDKs or by using the REST API directly. The platform delivers markerless localization without GPS dependence or app store friction.
🧩 SDK Coverage
Unity SDK
Works with any ARKit or ARCore capable hardware through Unity AR Foundation. The SDK provides a single API for mapping, localization, and content anchoring.
| Device / Platform | SDK / Plugin | Status |
|---|---|---|
| iOS / Android | Unity AR Foundation (ARKit / ARCore) | ✅ Supported |
| Rokid / Rokid Max | WebAR³ Bridge + Rokid SDK | ✅ Supported |
| XREAL Light / ONE | XREAL SDK for Unity | 🔧 In development |
| PICO 4 Enterprise / 4 Ultra | PICO SDK for Unity | 🔧 In development |
| Magic Leap 2 | Magic Leap XR Plugin | 🔧 In development |
| Apple Vision Pro | Unity PolySpatial | 🔧 In development |
| Meta Quest 3 / Pro | Unity OpenXR + WebAR³ VPS Bridge | 🔧 In development |
Web SDK
WebAR³ was built with a web-first mindset. The SDK ships for JavaScript / TypeScript and supports WebXR, WebGL2, and WASM deployments.
| Integration | Description | Status |
|---|---|---|
| WebAR³ Studio SDK | Launch and control scenes directly in the browser | ✅ Supported |
| WebXR integration | Native WebXR API access with VPS positioning | ✅ Supported |
| AR Clip (instant app) | Instant QR-triggered launch with no installs | ✅ Supported |
| WebAR³ × 8thWall Bridge | WebAR³ VPS combined with 8thWall SLAM tracking | 🔧 In development |
| WebAR³ × Zappar Template | WebAR³ VPS + Zappar SLAM (Mattercraft) | 🔧 In development |
📱 AR Clip lets you deliver rich WebAR scenes straight from a QR code, complete with real-time VPS localization.
REST API
The WebAR³ REST API connects VPS to external services, back-end systems, and automated capture pipelines.
Capabilities include:
- Spatial mapping — upload videos or image sets to generate maps in the cloud.
- Visual positioning — submit frames and receive precise
poseresponses. - Project management — automate map, project, and API key operations from your tooling.
💡 Use the API for automated mapping, coverage analytics, and quality assurance across large portfolios.
🧠 Recommended Hardware
For Spatial Mapping
| Device type | Examples |
|---|---|
| Mobile devices | iPhone (ARKit), Android (ARCore), Huawei (AR Engine) |
| 360° cameras | Insta360, Ricoh Theta, GoPro MAX |
| LiDAR / 3D scanners | Polycam, 3D Scanner App, Matterport Pro3 |
| Professional scanners | Leica BLK2GO, NavVis VLX |
| AR Clip Mapper | Built-in mobile capture workflow |
📦 Uploaded data is automatically converted into the WebAR³ Map Tile format, ready for VPS without manual processing.
For Localization
| Device type | Examples |
|---|---|
| Mobile devices | iPhone, Android, Huawei XR |
| XR / AR headsets | Rokid XR (supported) |
| XR devices in progress | XREAL Light / Air, PICO 4, Magic Leap 2, Vision Pro, Meta Quest |
| WebXR (browser) | Chrome, Edge, Safari with camera access |
🌐 Platform Matrix
| Environment | Support |
|---|---|
| Web (JS/TS) | ✅ WebAR³ SDK + WebXR |
| iOS (Swift) | ✅ ARKit + native SDK |
| Android (Kotlin) | ✅ ARCore + native SDK |
| Unity | ✅ AR Foundation + XR plugins |
| REST API | ✅ Full mapping & localization |
| XR headsets | ✅ Rokid XR; 🔧 others in development |
🧭 WebAR³ VPS unifies localization, mapping, and deployment workflows so teams can ship reliable spatial experiences across web, mobile, and immersive devices.