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Supported Platforms

WebAR³ VPS powers production-grade positioning across mobile devices, XR headsets, and the browser. You can integrate through our SDKs or by using the REST API directly. The platform delivers markerless localization without GPS dependence or app store friction.


🧩 SDK Coverage

Unity SDK

Works with any ARKit or ARCore capable hardware through Unity AR Foundation. The SDK provides a single API for mapping, localization, and content anchoring.

Device / PlatformSDK / PluginStatus
iOS / AndroidUnity AR Foundation (ARKit / ARCore)✅ Supported
Rokid / Rokid MaxWebAR³ Bridge + Rokid SDK✅ Supported
XREAL Light / ONEXREAL SDK for Unity🔧 In development
PICO 4 Enterprise / 4 UltraPICO SDK for Unity🔧 In development
Magic Leap 2Magic Leap XR Plugin🔧 In development
Apple Vision ProUnity PolySpatial🔧 In development
Meta Quest 3 / ProUnity OpenXR + WebAR³ VPS Bridge🔧 In development

Web SDK

WebAR³ was built with a web-first mindset. The SDK ships for JavaScript / TypeScript and supports WebXR, WebGL2, and WASM deployments.

IntegrationDescriptionStatus
WebAR³ Studio SDKLaunch and control scenes directly in the browser✅ Supported
WebXR integrationNative WebXR API access with VPS positioning✅ Supported
AR Clip (instant app)Instant QR-triggered launch with no installs✅ Supported
WebAR³ × 8thWall BridgeWebAR³ VPS combined with 8thWall SLAM tracking🔧 In development
WebAR³ × Zappar TemplateWebAR³ VPS + Zappar SLAM (Mattercraft)🔧 In development

📱 AR Clip lets you deliver rich WebAR scenes straight from a QR code, complete with real-time VPS localization.


REST API

The WebAR³ REST API connects VPS to external services, back-end systems, and automated capture pipelines.

Capabilities include:

  • Spatial mapping — upload videos or image sets to generate maps in the cloud.
  • Visual positioning — submit frames and receive precise pose responses.
  • Project management — automate map, project, and API key operations from your tooling.

💡 Use the API for automated mapping, coverage analytics, and quality assurance across large portfolios.


For Spatial Mapping

Device typeExamples
Mobile devicesiPhone (ARKit), Android (ARCore), Huawei (AR Engine)
360° camerasInsta360, Ricoh Theta, GoPro MAX
LiDAR / 3D scannersPolycam, 3D Scanner App, Matterport Pro3
Professional scannersLeica BLK2GO, NavVis VLX
AR Clip MapperBuilt-in mobile capture workflow

📦 Uploaded data is automatically converted into the WebAR³ Map Tile format, ready for VPS without manual processing.

For Localization

Device typeExamples
Mobile devicesiPhone, Android, Huawei XR
XR / AR headsetsRokid XR (supported)
XR devices in progressXREAL Light / Air, PICO 4, Magic Leap 2, Vision Pro, Meta Quest
WebXR (browser)Chrome, Edge, Safari with camera access

🌐 Platform Matrix

EnvironmentSupport
Web (JS/TS)✅ WebAR³ SDK + WebXR
iOS (Swift)✅ ARKit + native SDK
Android (Kotlin)✅ ARCore + native SDK
Unity✅ AR Foundation + XR plugins
REST API✅ Full mapping & localization
XR headsets✅ Rokid XR; 🔧 others in development

🧭 WebAR³ VPS unifies localization, mapping, and deployment workflows so teams can ship reliable spatial experiences across web, mobile, and immersive devices.